";s:4:"text";s:1808:" The bosses are fun and the soul collection was a nice addition to the series. The series has a long legacy of monster bashing, trap dodging… You get a map, and you go from room to room in a quest to find items, kill enemies, and progress through an enormous castle. In Castlevania: Aria of Sorrow, players take the role of Soma Cruz, a young man who has been chosen as the next incarnation of the dark lord Dracula. Aria of Sorrow offers players gameplay that will never go stale. It's very friendly for newcomers to the series as its a pretty easy game. Rather than use crosses and holy water, you play as a character who can take on the abilities of whatever monsters he kills. Aria of Sorrow may feature an original storyline, but the basic gameplay retains most of its elements that made the game so fun. The game also includes a generous array of weapons from short swords, to katanas, to laser rifles. One of the Best Castlevania Games I Have Ever Played: 06/03/09: … Aria of Sorrow is my personal favorite in the Castlevania series. Aria of Sorrow, the third Castlevania for Nintendo's portable system, is probably the best one yet, both in terms of its gameplay and design and also in terms of its production qualities. Castlevania Aria of Sorrow (AOS) is a side-scrolling masterpiece, like all the other Castlevanias. It's honestly just a fun game. To conclude my review of Castlevania: Aria of Sorrow, this game the exemplary follow-up to Symphony of the Night, and while I think the Tactical Soul system might rub some people the wrong way, I think that the title is still the #2 must play of the Igavania games. This is an exploration game, like Super Metroid and the previous 3 Castlevania games. The only downside is story but when has Castlevania ever been about story?