";s:4:"text";s:35987:"You dont even have to pay anything just be a member of the club and it will land you few robux in your wallet. Robox is the ingame currency for roblox. Favorites: 10 - I like it too! Roblox sword fighting games. Infernus can execute almost all script. We have developed a lot of of custom functions to support all the developers into achieving new heights. Mix & match this hat with other items to create an avatar that is unique to you! Anime Girl Roblox Image Id Request Times out,Request Times out Request Times out,Request Times outEncouraged in order to my personal web site, within this period We'll explain to you concerning Request Times out,Request Times out. Jual beli game online aman dan murah di itemku. Infernus is one of the best Roblox lua script executor ever made! Thank you!Looking for a easy place with all the RoCitizens […]Looking for good Marshmello music ids … Fast Execution & Updates. Power: Fire Ball • Capable of flight. It specializes in physical damage, having a base average of 8,450. It can be purchased for 675 Robux.As of March 8, 2020, it has been purchased 6,236 times and favorited 2,807 times.. Function. Just copy and play it in your Roblox game. Just copy and play it in your Roblox game. The Dual Inferno Slicers are a melee weapon in Dungeon Quest. Pastebin.com is the number one paste tool since 2002. 5422261892 Copy. Dominus Infernus is a limited unique hat that was published in the avatar shop by ROBLOX on July 20, 2010. How to claim your free robux. Not a member of Pastebin yet? Comments. Beli Inferno Dragon LVL 10 | Mining Simulator dengan harga Rp 45.000 dari CyberFires. Towering Inferno Sword is a gear that was published into the avatar shop by ROBLOX on June 15, 2012. Pastebin is a website where you can store text online for a set period of time. This video is unavailable. Its popularity is 25. Life is death, death is life. ROBLOX Admin Script. Track Roblox ID Rating; Pop Smoke x Luciano UK Drill Type Beat "night" 5382062337 Copy. Jungle inferno normal crazy fe2 map test roblox fe2 map test video enjoy. Share: View Comments. You can use the comment box at the bottom of this page to talk to us. 33 min ago, C++ | Home; Roblox Flood Escape 2 Jungle Inferno Rxgate Cf To Get Robux. 1240278001. Here are Roblox music code for BTS - FIRE Roblox ID. Save my name, email, and website in this browser for the next time I comment. The Divine Inferno has a black handle, the guard being grey and shaped like a "w", coupled with a Orange-Yellow triangle. When upgraded to +15, it does 1,446damage. 47 min ago, Java | 3 0. Play millions of free games on your smartphone, tablet, computer, Xbox One, Oculus Rift, and more. ID: 5356283490 Copy. Most of the blade is transparent and red, while some part of it is opaque and orange; the design is that of an inferno. 37 min ago, JSON | I defeated the giant colossal boss in roblox treasure quest my roblox group httpsbitly2ds4m73 use my star code. Around here, I mainly do Roblox. No comments yet. Custom Functions. We have developed a lot of of custom functions to support all the developers into achieving new heights. Darkrai3333 changed description of Inferno. You can check what. If you are happy with this, please share it to your friends. 1240278001. The laboratory looks empty with random parts sticking on the walls. The Dual Inferno Slicers can be upgraded with gold to improve its physical damage and spell power. Dominus Infernus is a limited unique hat that was published in the avatar shop by ROBLOX on July 20, 2010. Inferno Tower by TenthAngle FE2 Maptest Roblox id: 2207403140 sry that there isn't any music that map had none :( Intro from Panzoid.com 10000 contains a boatload of direct map references in each room. My name is MrDuck! The Secret Jailbreak 1 Year Update Leaked Roblox Jailbreak the secret jailbreak 1 year update . But, I also do many other games! Roblox Flood Escape 2 Fun Safe Spots To Waste Time Skachat Video roblox flood escape 2 buying the vip gamepass fe2 warrior dobavleno 8 mes. Inferno. Dragloncon changed description of Inferno. 3 min ago, Lua | We love hearing from you! Info - Hello everybody! Press on the buttons to copy the numbers. The devastator is an mythical warrior weapon in treasure quest. MY FAV MAP!!!! Roblox music IDs - Fan site on ID Roblox music. Feb 22nd, 2020. Customize your avatar with the Towering Inferno Sword and millions of other items. Remember to share this page with your friends. These melee weapon ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. Please click the thumb up button if you like the song (rating is updated over time). The Teapot series consists of various different Teapot Hats or Teapot-themed items that are published onto the avatar shop. I produce family friendly content for all ages! Looking for an easy way to get Melee Gear Codes & ID’s for Roblox? Download Image. It has 24 standard buttons, 11 group buttons, and can be played in FE2 Map Test. Pastebin.com is the number one paste tool since 2002. raw download clone embed print report. Fall. Flood escape 2 lobby music roblox id you can find roblox song id here. Home; Roblox Flood Escape 2 Jungle Inferno Rxgate Cf To Get Robux. Color = ColorSequence.new(Color1, Color2). 20 min ago, C++ | 880. ROBLOX is a thing that I play sometimes. BTS - FIRE Roblox ID. Search. Code: 591276362 - Copy it! Notify me of follow-up comments by email. It is the second hat to be released in the Dominus series.As of November 17th, 2020, only 16 copies are known to exist and it has been favorited 74,268 times. Mix & match this shirt with other items to create an avatar that is unique to you! Crates, pipes, wires, and floating platforms are used there. This is the music code for Inferno by Jaeger and the song id is as mentioned above.Please give it a thumbs up if it worked for you and a thumbs down if its not working so that we can see if they have taken it down due to copyright issues. Code: 3511300557 - Copy it! Share: View Comments. Please try again later. The map contains 10 standard buttons and can be tested in FE2 Map Test. It can be sold for a minimum of 225,000gold, and requires players to be at least level 75 to equip it. We love hearing from you! WILL NOT BE PUBLISHED DUE TO ROBLOX'S STANDARDS FOR HOW PUBLISHED HATS SHOULD LOOK. Here are Roblox music code for Fire Force Opening 1 Roblox ID. To play in multiplayer you or a friend must own a vip server. Solo Roblox Id. Easy maps are for beginners they only have simple platforming to allow beginners to know the basics. It is the second hat to be released in the Dominus series.As of November 17th, 2020, only 16 copies are known to exist and it has been favorited 74,268 times. Please click the thumb up button if you like the song (rating is updated over time). The map contains 10 standard buttons and can be tested in FE2 Map Test. Infernus is one of the best Roblox lua script executor ever made! These melee weapon ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. Yay remember to subscribe ill teach you other to get free robux not hack skip navigation. Solo Roblox Id. Mix & match this hat with other items to create an avatar that is unique to you! Skip navigation Sign in. Jungle Inferno: Reignited As mentioned above, disney12 fully removed the ID for V2. Code: 591276362 - Copy it! Inferno treasure quest roblox all bosses. Here are Roblox music code for BTS - FIRE Roblox ID. The Phantom Falchion is a pretty sweet sword that takes out chunk after chunk of enemy health per stab (yes you STAB your enemies with it). Inferno (English cover) Roblox ID. 10000 contains a boatload of direct map references in each room. Be the first! Most of the blade is transparent and red, while some part of it is opaque and orange; the design is that of an inferno. By continuing to use Pastebin, you agree to our use of cookies as described in the. Roblox Face Codes. Pastebin is a website where you can store text online for a set period of time. Roblox fe2 map test. We have 2 MILION+ newest Roblox music codes for you. ROBLOX is designed for 8 to 18-year-olds, but it is open to people of all ages. We have compiled and put together an awesome list with all the swords, shields, axes, daggers, and more. ID: 3718769612 Copy. Your email address will not be published. 5410086218 Copy. VelocityInheritance = VelocityInheritance, New = function(Object, Parent, Name, Data), if Character:FindFirstChild("TalkingBillBoard")~= nil then, Character:FindFirstChild("TalkingBillBoard"):destroy(), local naeeym2 = Instance.new("BillboardGui",Character), local tecks2 = Instance.new("TextLabel",naeeym2), tecks2.TextColor3 = Color3.new(0.15,0.15,1), tecks2.TextStrokeColor3 = Color3.new(0,0,0), local tecks3 = Instance.new("TextLabel",naeeym2), tecks3.TextColor3 = Color3.new(0.15,0.15,1), tecks3.TextStrokeColor3 = Color3.new(0,0,0), CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, .6, .8), tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)), tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04, tecks2.TextTransparency = tecks2.TextTransparency + .04, tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)), tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04, tecks3.TextTransparency = tecks2.TextTransparency + .04, Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock), for _,v in pairs(hit.Parent:children()) do, if hit.Parent.Parent:FindFirstChild("Torso")~=nil then, h=hit.Parent.Parent:FindFirstChild("Humanoid"), hit=hit.Parent.Parent:findFirstChild("Head"), if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then, if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end, --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then, c.Value=game:service("Players").LocalPlayer, showDamage(hit.Parent,Damage,3,TorsoColor), showDamage(hit.Parent,Damage/2,3,BrickColor.new("White")), coroutine.resume(coroutine.create(function(HHumanoid), local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit, --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0), local bodvol=Instance.new("BodyVelocity"), bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003), rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000, rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), game:GetService("Debris"):AddItem(bodvol,.5), vp.maxForce=Vector3.new(math.huge,0,math.huge), -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback, vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05, vp.velocity=Property.CFrame.lookVector*knockback, local bodyVelocity=Instance.new("BodyVelocity"), bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009), game:GetService("Debris"):AddItem(bodyVelocity,1), rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)), bp.maxForce=Vector3.new(math.huge,math.huge,math.huge), coroutine.resume(coroutine.create(function(Part), TargHum=ZTarget.Parent:findFirstChild("Humanoid"), cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position), dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z), workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position), --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do, if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then, --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100), cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0), game:GetService("Debris"):AddItem(debounce,Delay), local txt = Instance.new("BillboardGui", c), text.TextStrokeColor3 = BrickColor.new("Really black").Color, local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}, text.TextColor3 = BrickColor.new("White").Color, dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r], c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)), elseif Char.Parent:findFirstChild("Head")~=nil then, c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)), f.maxForce=Vector3.new(math.huge,math.huge,math.huge), game:GetService("Debris"):AddItem(m,.5+du), text.TextTransparency = text.TextTransparency + 0.1, text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1, gui = function(GuiType, parent, text, backtrans, backcol, pos, size), basframe.BackgroundColor3 = Color3.new(255, 255, 255), basframe.BorderColor3 = Color3.new(17, 17, 17), basframe.Size = UDim2.new(0.2, 0, 0.2, 0), basframe.Position = UDim2.new(0.8, 0, 0.8, 0), local basicgui = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("White").Color, UDim2.new(0.35, 0, -0.125, 0), UDim2.new(0.45, 0, 0.35, 0)), local basicgui2 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("White").Color, UDim2.new(-0.15, 0, -0.125, 0), UDim2.new(0.45, 0, 0.35, 0)), local basicgui3 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("White").Color, UDim2.new(-0.15, 0, 0.225, 0), UDim2.new(0.45, 0, 0.35, 0)), local basicgui4 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("White").Color, UDim2.new(0.35, 0, 0.225, 0), UDim2.new(0.45, 0, 0.35, 0)), local basicgui5 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("White").Color, UDim2.new(-0.15, 0, -0.475, 0), UDim2.new(0.45, 0, 0.35, 0)), local basicgui6 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("White").Color, UDim2.new(0.35, 0, -0.475, 0), UDim2.new(0.45, 0, 0.35, 0)), local healthg = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("White").Color, UDim2.new(-0.15, 0, 0.675, 0), UDim2.new(0.95, 0, 0.15, 0)), handle.BrickColor = BrickColor.new("White"), local handlmesh = Instance.new("BlockMesh",handle), handleweld.C1 = CFrame.new(0, 1.35, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), ---- yeee boi here comes entrance of inferno, local dd = Instance.new("ParticleEmitter",handle), dd.Texture = "http://www.roblox.com/asset/?id=745304849", dd.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), dd.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,0,0)}), dd.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)}), local bon = Instance.new("ParticleEmitter",handle), bon.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), bon.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)}), bon.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), local bon2 = Instance.new("ParticleEmitter",handle), bon2.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), bon2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,10,0)}), bon2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), bon2.Rotation = NumberRange.new(-500,500), bon2.RotSpeed = NumberRange.new(-500,500), RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3), Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(100)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-7.5 + 2.5 * math.cos(sine / 32))), 0.3), local tran = Instance.new("ParticleEmitter",handle), tran.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), tran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)}), tran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.25,0)}), tran.Rotation = NumberRange.new(-500,500), tran.RotSpeed = NumberRange.new(-500,500), local tran2 = Instance.new("ParticleEmitter",handle), tran2.Texture = "http://www.roblox.com/asset/?id=745304849", tran2.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), tran2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2.5,0),NumberSequenceKeypoint.new(1,0,0)}), tran2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)}), tran2.Rotation = NumberRange.new(-500,500), tran2.RotSpeed = NumberRange.new(-500,500), local tra = Instance.new("ParticleEmitter",handle), tra.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)}), tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.25,0)}), local tra2 = Instance.new("ParticleEmitter",handle), tra2.Texture = "http://www.roblox.com/asset/?id=745304849", tra2.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), tra2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5.5,0),NumberSequenceKeypoint.new(1,0,0)}), tra2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.5,0)}), tra2.Rotation = NumberRange.new(-500,500), tra2.RotSpeed = NumberRange.new(-500,500), RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3), Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(90)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25 + 2.5 * math.cos(sine / 32))), 0.3), lb.Color = BrickColor.new("Bright blue").Color, local thing = Instance.new("SpecialMesh",lb), local trail = Instance.new("ParticleEmitter",lb), trail.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,0,0)}), trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), trail.Rotation = NumberRange.new(-500,500), trail.RotSpeed = NumberRange.new(-500,500), exsound.SoundId = "rbxassetid://402347142", aa.Color = BrickColor.new("Bright blue").Color, local thinger = Instance.new("SpecialMesh",aa), local explosion = Instance.new("Explosion",aa), local exp = Instance.new("ParticleEmitter",aa), exp.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(1,1,0)}), exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), local expa = Instance.new("ParticleEmitter",aa), expa.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,75,0)}), expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)}), expa.Rotation = NumberRange.new(-500,500), expa.RotSpeed = NumberRange.new(-500,500), thinger.Scale = thinger.Scale + vt(val,val,val), aa.Transparency = aa.Transparency + 0.0145, local aura = Instance.new("ParticleEmitter",tors), aura.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), aura.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8.5,0),NumberSequenceKeypoint.new(1,0,0)}), aura.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), local aura2 = Instance.new("ParticleEmitter",tors), aura2.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), aura2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,3,0),NumberSequenceKeypoint.new(1,0,0)}), aura2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), aura2.Rotation = NumberRange.new(-500,500), aura2.RotSpeed = NumberRange.new(-500,500), local auran = Instance.new("ParticleEmitter",tors), auran.Color = ColorSequence.new(Color3.new(0,25/255,255/255)), auran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)}), auran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), auran.Rotation = NumberRange.new(-500,500), auran.RotSpeed = NumberRange.new(-500,500), RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(10),math.rad(0),math.rad(0)),.3), Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3), RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.3), LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(60)),.3), thing.MeshId = "http://www.roblox.com/asset/?id=20329976", lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0), lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0), local sbs = Instance.new("BodyPosition", root), sbs.maxForce = Vector3.new(500000, 500000000, 500000), sbs.position = RootPart.CFrame.p + Vector3.new(0, 1000, 0), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3), dec.Texture = "http://www.roblox.com/asset/?id=840391577", local Meshshur = Instance.new("CylinderMesh",shur), Meshshur.Scale = Meshshur.Scale + vt(15,0,15), thing.Scale = thing.Scale + vt(2.5,2.5,2.5), lb.CFrame = lb.CFrame + Vector3.new(0,1.425,0), Meshshur.Scale = Meshshur.Scale - vt(15,0,15), trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,150,0),NumberSequenceKeypoint.new(1,5,0)}), exsound.SoundId = "rbxassetid://412831137", exsound.SoundId = "rbxassetid://439342426", exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,175,0),NumberSequenceKeypoint.new(1,1,0)}), expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,150,0)}), aa.Transparency = aa.Transparency + 0.065*4.5, Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-90)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3), tra2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,0,0)}), trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)}), exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,100,0),NumberSequenceKeypoint.new(1,1,0)}), expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,125,0)}), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3), local ff = Instance.new("ForceField",char), lbr.Color = BrickColor.new("Bright blue").Color, local thinga = Instance.new("SpecialMesh",lbr), lbr.Transparency = lbr.Transparency - 0.05, thinga.Scale = thinga.Scale - vt(1*6,1*6,1*6), local exsound = Instance.new("Sound",handle), thinga.Scale = thinga.Scale - vt(1*4.5,1*4.5,1*4.5), thinger.Scale = vt(15*1.15,15*1.15,15*1.15), game:GetService("RunService").Stepped:connect(function(), Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), if equipped == true or equipped == false then, healthg.Text = math.floor(hum.Health).. "/" ..math.floor(hum.MaxHealth), if RootPart.Velocity.y > 1 and hit == nil then, RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3), LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3), RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3), Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2.5),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(50)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3), if RootPart.Velocity.y < -1 and hit == nil then, RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3), RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-10),math.rad(0)),.3), LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(10),math.rad(0)),.3), RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))* angles(math.rad(0),math.rad(0),math.rad(-20)),.3), Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(20)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1, 0.35, -0.25) * angles(math.rad(20 + 1.5 * math.cos(sine / 32)), math.rad(-30), math.rad(-90)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10 + 1.5 * math.cos(sine / 32))), 0.3), RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-25),math.rad(0 + 50 * math.cos(sine / 6))),.3), LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(-25),math.rad(0 + 50 * math.cos(sine / 6))),.3), RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))* angles(math.rad(15),math.rad(0),math.rad(25)),.3), Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-25)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1, 0.35, -0.5) * angles(math.rad(20), math.rad(-30), math.rad(-90)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 5)), math.rad(0), math.rad(-10)), 0.3), C# | Test video enjoy member of the gameplay to our use of cookies as described the! 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